

Bil and Willie are returned by Hoborg in the good ending. Bil is destroyed when Klogg uses the cannon to shoot a huge hole in Bil's chest and he falls off the Neverhood, with Willie inside. Klaymen moves Bil's switch from bad to good and together Klaymen and Bil rescue Willie from a weasel and the three of them go to Father's castle. Klaymen blows his head off with a cannon to avoid him damaging the Neverhood. Hoborg gave him a large blue Teddy bear which was destroyed in a fight with Klogg's guardian, The Clockwork Beast. His only spoken phrase in-game is «Meeee Bil». He is a huge yellow robot with a red tie and 2 left arms and has a good/bad switch inside.
WHEN WAS THE NEVERHOOD GAME MADE MANUAL
The drain is, according to the game's manual and signs «Danger», «Don't Jump in the Drain», «You Will Die», the only area where Klaymen can die. However, he does make various grunting noises when performing certain actions, and he screams loudly if caused to jump down the large drain that drops straight out of the bottom of the Neverhood. He walks slowly and does not speak at all during the game until he introduces himself to Hoborg in the good ending. He has brown fingers on his right hand and wears brown short shorts and white bare legs. When he pushes the left or right button, a small door in his belly opens revealing a compartment which he uses to store items.

He resembles a humanoid clay man with a short brown tube on his head.
WHEN WAS THE NEVERHOOD GAME MADE FULL
If you have special emotions associated with old MTV or Cartoon Network, or punky 90's pop culture in general, this is definitely worth your time.The Neverhood Download Free Full Game (also called The Neverhood Chronicles, released in Japan as Klaymen Klaymen) is a 1996 point-and-click adventure game developed by The Neverhood, Inc. All of this, as you might imagine, can be quite aggravating. To make matters worse, Klaymen, the main character, walks really slowly, backtracking is required, and that often means reiplementing puzzle solutions on top of that. At worst they are aggravating, or not even puzzles at all, just progress blockers, like how you have to turn on the radio. Others require more abstract thought or keyhunting. Some of them are standart - sliding tiles, match two etc. The puzzles will stand in the way of that though. The spotless black void in which the Neverhood is suspended, the weird Biblical/Silmarillion overtones in the story are juxtaposed against crass humor and slapstick, creating a mixture of fear and fun, similar to what Pendleton Ward described when talking about Adventure Time.

The quirky and psychedelic aesthetic makes it easy to lose yourself in this world, creating an unforgettable trip. The world of the game is a product of a year of labor, meticulous plasticine craftsmanship and animation, and the player will be carefully observing and clicking it all while searching for the next key to progress. When your game is centered around an animation gimmick, point-and-click adventure is the perfect genre for it. Now it's abandonware and its gamedesign is outdated, while all the cutscene-cartoons are up on Youtube, which means only a few will be keen to dig up this old junk. This game was a mystical relic of the 90s, a puzzlebox of secrets, which showed you amazing claymation when the puzzles were solved. Witnessing once great and important things become abandoned can be sad.
